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Listed under:  Mathematics  >  Number (Mathematics)  >  Number operations
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8N04A Irrational numbers - Ochre Education

This unit of work focuses on irrational numbers. Students define, recognise, and approximate real and irrational numbers, including π and square and cube roots of non-perfect square and cube numbers; add and subtract, multiply and divide, raise to positive integer powers and the 0th power, square root and cube root irrational ...

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7N01A Integers - Ochre Education

This unit of work focuses on integers. Students define, represent integers on number lines and Cartesian planes using a variety of scales on the axes, compare and order, add and subtract integers; evaluate expressions involving combinations of addition and subtraction of integers, including the use of brackets and consideration ...

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8N01A Integers - Ochre Education

This unit of work focuses on integers. Students add and subtract integers; establish multiplication and division of integers and build to raising to positive integer powers, square roots and cube roots; evaluate expressions involving combinations of operations and the use of brackets, fraction bars, and vinculums and consideration ...

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7N04A Decimals - Ochre Education

This unit of work focuses on decimals. Students represent, compare, and order positive and negative decimals; convert between terminating decimals and fractions; add, subtract, multiply, divide (including writing one number as a decimal of another and finding a decimal of a number), square, cube, square root and cube root ...

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8N02A Rational numbers - Ochre Education

This unit of work focuses on rational numbers. Students define and write recurring non-terminating decimals using dot and vinculum notations; identify fractions that will have terminating or recurring non-terminating decimal expansions using the prime factorisation of the denominator in simplified form; convert between ...

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reSolve: Algebra: Chess - The King

This lesson aims to build students' algebraic reasoning and understanding of number as they explore computation on the number chart. Students explore the moves of a king chess piece and how the value of the numbers change as he moves. This builds into an algebraic exploration of equivalent values that can be found on the ...

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reSolve: Authentic Problems: 10000 Centicubes

This sequence of four lessons integrates content in number and measurement to deepen students' understanding and confidence working with larger numbers. Students work flexibly with numbers up to 10 000 as they determine suitable dimensions for a container that can hold 10 000 centicubes. They are challenged to plan, construct ...

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reSolve: Algebra: Tens and Units

This sequence of lessons aims to develop understanding of algebra as generalised arithmetic. Students learn to express 2- and 3-digit numbers in a general form and use this to explain results of arithmetic operations involving numbers with their digits reversed. The task links the ideas of place value with algebraic reasoning. ...

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reSolve: Authentic Problems: Bunches of Balloons

This sequence of three lessons introduces division and multiplication through the context of decorating a room with clusters of balloons. Students carry out an inquiry using a variety of processes associated with multiplication and division such as grouping concrete objects, arrays, repeated addition and skip counting. ...

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reSolve: Polygon Pieces

This lesson explores the geometry of cutting polygons in different ways and using algebra to express subsequent findings. Students use one straight cut to divide a convex polygon into two new polygons. They make generalisations about the total number of sides of the two new polygons, and about the number of different combinations ...

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reSolve: Multiplication - Cartesian Product

This sequence of two lessons introduces the idea of multiplication as a Cartesian product, using the language of 'for each'. Students learn to use a tree diagram to find the number of possible combinations that can be made in an animal mix and match book. They learn how a simpler problem can be used to help solve a larger, ...

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reSolve: Area and Perimeter

This series of three lessons explores the relationship between area and perimeter using the context of bumper cars at an amusement park. Students design a rectangular floor plan with the largest possible area with a given perimeter. They then explore the perimeter of a bumper car ride that has a set floor area and investigate ...

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Australia's Trade through Time

Using an interactive timeline created by the Department of Foreign Affairs and Trade, this Teacher guide provides 12 series of learning experiences that engage students in the analysis and interpretation of data about Australian trade from 1900 to the present day. Students study videos, tables, images and texts in order ...

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reSolve: Quarter Cartons

This lesson challenges students to use algebra and proportional reasoning to investigate how changing the size of a paper square or rectangle impacts the dimensions of a box folded from that paper. Students apply knowledge about nets of 3D objects and explore algebraic relationships through a set of hands-on activities ...

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reSolve: Authentic Problems: What's For Lunch?

This sequence of four lessons invites students to investigate how many of a chosen food item are eaten at their school in a year. Students identify the mathematical knowledge they need to find how many of the selected items they eat in a year and devise a plan to find the total number, using grouping, partitioning and repeated ...

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reSolve: Multiplication: Making Robots

This sequence of lessons introduces the key idea of multiplication as a Cartesian product, using the language of 'for each'. Students explore the total number of different robots that can be made using three heads, three bodies and three feet. The students represent the different combinations for the robots as array. The ...

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reSolve: Multiplication - The Tiler

This task explores arrays through the context of a tiling a courtyard. Students are given the total cost of tiling a courtyard and use this to calculate the price for individual tiles. They then explore the cost of different tiling designs to determine if one is cheaper than another. Each lesson is outlined in detail including ...

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reSolve: Place Value: Cartoon Counting

This lesson engages students in investigating place value by considering a counting system using base 8. Students are challenged to imagine how place value would work in a cartoon world where everyone only had eight fingers. They engage in activities with counting blocks, representing numbers in base 10 and in base 8 and ...

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reSolve: Multiplication - reSolve Fruit Shop

This sequence of two lessons explores the use of arrays to determine how many objects are in a collection. Students use strategies such as skip counting, repeated addition and partitioning the array into smaller parts. They investigate how some numbers can be represented as an array in different ways. They also explore ...

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reSolve: Algebra: Think of a number - Linear Equations

This lesson explores algebra by generalising results from arithmetic used in 'think of a number' games. Students connect arithmetic operations with algebraic notation and visualisations. The lesson begins with an observation made using arithmetic that students then justify and extend using algebra. The lesson is outlined ...